After the storm,
the fog begins to clear…
Jesse Kirberger
Technical Director & Creative Technologist
You've found me. Let's begin.
A childhood visit to the Haunted Mansion triggered a lifelong obsession with everything that goes into building immersive moments. What started as fascination became a career, and I've been conducting weird experiments ever since. I'm a Los Angeles–based technical director and creative technologist with twenty years in visual effects and over a decade building interactive experiences.
I've resurrected legends as holograms, recorded World War II veterans in volumetric rigs to preserve their stories in 3D, built VR environments streaming real-time satellite data, and fabricated interactive installations from the ground up. The work has taken me across film, XR, music, and branded experiences. I direct creative teams and build things with my own hands, and write my own tools when the right ones don't exist. Jack of all Trades, Master of Some.
What I Do
Technical Direction
End-to-end technical leadership for experiential projects — from feasibility and system architecture through fabrication, programming, and show control.
Immersive Experience Design
Designing interactive environments for immersive theater, installations, and experiential events that respond to and evolve with their audiences.
Projection & Visual Systems
Projection mapping, real-time visual effects, and generative content for architectural surfaces, stages, and unconventional canvases.
Interactive Development
Game design and interactive applications in Unreal Engine — from mixed-reality experiences to real-time simulations and training environments.
Hardware & Electronics
Custom electronics design with microcontrollers, sensor arrays, DMX lighting control, and integrated computing systems for physical installations.
Creative Consulting
Strategic guidance on technology integration for creative teams, agencies, and production companies exploring interactive and immersive mediums.
Selected Work
Experience
Selected Roles
Technical Director / Creative Technologist
Narrator StudiosHologram experiences, AI-driven avatars, and immersive exhibits for the B.B. King Museum, The King Center, and the Milken Center.
Technical Director / Creative Technologist
Thirteenth Floor Entertainment Group / DelusionFive seasons of LA's premier immersive theater. Projection mapping, live holograms, spatial audio, fabrication, motion capture, and show control.
Technical Director / Creative Technologist
The Great CompanyExperiential installations for Dungeons & Dragons and Foot Locker. Projection mapping, DMX lighting, interactive fabrication, and print design.
Tools & Technologies
3D Capture
LIDAR, Meshroom, Photogrammetry, Reality CaptureComputing / Microcontrollers
Arduino, ESP32, Raspberry PiDevelopment
ARCore, ARKit, C#, C++, Meta SDK, OpenXR, PythonReal-Time & Game Engines
TouchDesigner, Unity, Unreal EngineShow Control & Projection
DMX, MadMapper, Media Servers, QLab, ResolumeVFX & 3D
After Effects, Blender, Embergen, Houdini, SubstanceXR Devices
Apple Vision Pro, HTC Vive, Meta Quest, Valve IndexReach the Depths
I'm always open to conversations about new projects, creative collaborations, and opportunities to build something extraordinary. Whether you're developing an immersive production, planning an experiential event, or need technical direction for something that doesn't quite exist yet — let's talk.