After the storm,
the fog begins to clear…
Jesse Kirberger
Interactive Technologist & Technical Director
You've found me. Let's begin.
Based in Los Angeles with twenty years in visual effects and a decade in interactive design, I'm an interactive technologist and technical director who lives to create surreal, one-of-a-kind experiences. A childhood visit to the Haunted Mansion triggered a lifelong obsession with everything that goes into building immersive moments — and I've been conducting weird experiments ever since.
I've resurrected legends as holograms, recorded World War II veterans in volumetric rigs to preserve their stories in 3D, built VR environments streaming real-time satellite data, and fabricated interactive installations from raw steel and custom code. I've been lucky enough to work with incredible clients across film, XR, music, and branded experiences. I direct creative teams and build things with my own hands. I write my own tools when the right ones don't exist. I design, I tinker, I engineer — Jack of all Trades, Master of Some.
What I Do
Technical Direction
End-to-end technical leadership for experiential projects — from feasibility and system architecture through fabrication, programming, and show control.
Immersive Experience Design
Designing interactive environments for immersive theater, installations, and experiential events that respond to and evolve with their audiences.
Projection & Visual Systems
Projection mapping, real-time visual effects, and generative content for architectural surfaces, stages, and unconventional canvases.
Interactive Development
Game design and interactive applications in Unreal Engine — from mixed-reality experiences to real-time simulations and training environments.
Hardware & Electronics
Custom electronics design with microcontrollers, sensor arrays, DMX lighting control, and integrated computing systems for physical installations.
Creative Consulting
Strategic guidance on technology integration for creative teams, agencies, and production companies exploring interactive and immersive mediums.
Selected Work
Experience
Selected Roles
Technical Director
Company / Studio NameInteractive Developer
Company / Studio NameVFX & Projection Artist
Company / Studio NameTools & Technologies
Real-Time Engines
Unreal Engine, Unity, TouchDesigner, NotchDevelopment
C++, Python, JavaScript, GLSL, Node.jsHardware
Arduino, Raspberry Pi, DMX/ArtNet, OSC, MIDIProduction
After Effects, Resolume, MadMapper, HoudiniReach the Depths
I'm always open to conversations about new projects, creative collaborations, and opportunities to build something extraordinary. Whether you're developing an immersive production, planning an experiential event, or need technical direction for something that doesn't quite exist yet — let's talk.