After the storm,
the fog begins to clear…

Jesse Kirberger

Interactive Technologist & Technical Director

You've found me. Let's begin.

Jesse Kirberger — depth map particle portrait

Based in Los Angeles with twenty years in visual effects and a decade in interactive design, I'm an interactive technologist and technical director who lives to create surreal, one-of-a-kind experiences. A childhood visit to the Haunted Mansion triggered a lifelong obsession with everything that goes into building immersive moments — and I've been conducting weird experiments ever since.

I've resurrected legends as holograms, recorded World War II veterans in volumetric rigs to preserve their stories in 3D, built VR environments streaming real-time satellite data, and fabricated interactive installations from raw steel and custom code. I've been lucky enough to work with incredible clients across film, XR, music, and branded experiences. I direct creative teams and build things with my own hands. I write my own tools when the right ones don't exist. I design, I tinker, I engineer — Jack of all Trades, Master of Some.

What I Do

001

Technical Direction

End-to-end technical leadership for experiential projects — from feasibility and system architecture through fabrication, programming, and show control.

002

Immersive Experience Design

Designing interactive environments for immersive theater, installations, and experiential events that respond to and evolve with their audiences.

003

Projection & Visual Systems

Projection mapping, real-time visual effects, and generative content for architectural surfaces, stages, and unconventional canvases.

004

Interactive Development

Game design and interactive applications in Unreal Engine — from mixed-reality experiences to real-time simulations and training environments.

005

Hardware & Electronics

Custom electronics design with microcontrollers, sensor arrays, DMX lighting control, and integrated computing systems for physical installations.

006

Creative Consulting

Strategic guidance on technology integration for creative teams, agencies, and production companies exploring interactive and immersive mediums.

Selected Work

Immersive Theater

Delusion: An Interactive Horror Experience

Multi-season technical direction spanning projection-mapped creature effects, spatial audio design, interactive fabrication, motion capture, show control systems, and creative writing.

View Case Study →
Hologram & Live Performance

B.B. King Live Hologram at Club Ebony

Full production pipeline: hologram system design, face replacement VFX, show control, live band sync, and interactive lighting for a historic venue.

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Experiential & Projection Mapping

Dungeons & Dragons: Devil Deals

Large-scale experiential installation at Lucca Comics & Games in Italy. DMX lighting, sound design, and projection mapped finale in a historical dungeon.

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Virtual Production & Commercial

Fender: Year of the Strat

Virtual production for the 70th anniversary Stratocaster campaign. Custom DMX-to-Unreal sync pipeline, motion control integration, and genlock for live commercial capture.

View Case Study →

Experience

Selected Roles

2022 — Present

Technical Director

Company / Studio Name
2019 — 2022

Interactive Developer

Company / Studio Name
2017 — 2019

VFX & Projection Artist

Company / Studio Name

Tools & Technologies

Real-Time Engines

Unreal Engine, Unity, TouchDesigner, Notch

Development

C++, Python, JavaScript, GLSL, Node.js

Hardware

Arduino, Raspberry Pi, DMX/ArtNet, OSC, MIDI

Production

After Effects, Resolume, MadMapper, Houdini
Download Full CV ↓

Reach the Depths

I'm always open to conversations about new projects, creative collaborations, and opportunities to build something extraordinary. Whether you're developing an immersive production, planning an experiential event, or need technical direction for something that doesn't quite exist yet — let's talk.